Regular (Dielectric) Materials:
In order to load in regular materials that use the specular/gloss workflow, these are the required maps and their inputs:
COL - Insert into the Albedo texture input.
GLOSS - Insert into the Reflections texture input, and then enable the "Inverted" option.
NRM - Insert into the Bump texture input. *Note that currently in Sketchup, in order for the normal map to be read correctly you will need to rename the file itself by adding a "_n" to the very end of the file name. This will tell Enscape that it is a normal map, instead of a regular greyscale bump map.
Metal Materials ( Metalness workflow)
For metal materials make sure to download the metalness workflow, and these are the required maps and their inputs:
COL - Insert into the Albedo texture input.
ROUGHNESS - Insert into the Reflections texture input.
NRM - Insert into the Bump texture input. *Note that currently in Sketchup, in order for the normal map to be read correctly you will need to rename the file itself by adding a "_n" to the very end of the file name. This will tell Enscape that it is a normal map, instead of a regular greyscale bump map.
Set the Metallic slider to 100%.