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Using Poliigon assets in Revit (Updated 2025)

Using Poliigon assets in Revit (Updated 2025)

This article will teach you how to import textures from Poliigon into Revit

Updated today

Product Support

  • Textures: Partial PBR Texture Support (Revit 2019+)

  • Models: No Support

  • HDRIs: No native support (Supported in various render engines such as Vray or Enscape)

How to import Poliigon PBR Textures into Revit

  1. Select the ‘Manage’ tab

  2. Select ‘Materials’

  3. At the bottom of the window, click on the icon of the sphere with the plus sign, to create a new material

  4. In order to access Revit 2019+’s updated PBR material settings, the created material must first be replaced with an updated material.

    1. Select the ‘Appearance’ tab

    2. Click on the button with the swapping icon near the right edge of the window

    3. Either select any material that doesn’t have a yellow warning symbol in the icon if you aren’t concerned about the physical/thermal properties, or select a material that closely resembles the Poliigon material you want to recreate

    4. Click on the arrows icon on the right side to swap the new material in. You should see the ‘Generic’ section in the ‘Appearance’ tab is now replaced with some new options

  5. Depending on the texture type you selected, you’ll either see the materials images already populating their respective fields, or for some metals for example, you may only see color inputs.

    1. If images are already present, simply click on the image field to open an explorer window, and navigate to the downloaded Poliigon material, and select the relevant map (Color, Roughness or Normal Map)

      1. Note that for the normal map, once uploaded into the bump slot, click on the image to open the settings window, then in the ‘Advanced’ section, change the data type from ‘Height’ to ‘Normal’

    2. If images are not present, click on the arrow to the right of the color field, and select ‘Image’

  6. For some material types, additional maps can be added such as a mask map for cutouts, or a subsurface map for translucency

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