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Using Poliigon assets in Houdini (Updated 2025)

This article will teach you how to import textures, models and HDRIs from Poliigon into Houdini

Updated this week

Product Support

  • Textures: Full PBR Texture Support

  • Models: .FBX Support

  • HDRIs: Full Support

How to import Poliigon Models into Houdini

To import models into Substance Painter, first choose .fbx as your download format from Poliigon.

  1. Go to File > Import > Filmbox FBX

  2. In the dialog box, click the arrow to open an explorer window to browse to your unzipped model folder from Poliigon. Leave the 'Materials' option checked.

How to import Poliigon PBR Textures into Houdini

  1. In the Object workspace, go Add > search for "material", then select 'Material Network' (If you imported an FBX as described in the section above, skip to step 3, as a material network with a shader node will already have been created by the import)

  2. Double click the Material Network node to open it, then go to Add > search for "Principled" > Principled Shader

  3. In the Principled Shader settings window, go to Textures tab, then tick the check boxes for the relevant maps (e.g. Base Color, Roughness, Metallic etc.)

  4. Go to the Bump & Normals tab and tick the checkbox to enable, then click the arrow to browse to the download normal map

  5. For displacement, go to the Displacement tab, tick the checkbox to enable texture displacement, then click the arrow to browse to the downloaded displacement map

How to import Poliigon HDRIs into Houdini

  1. With the default OBJ context active, select 'Environment light' from the 'Lights and Cameras' menu.

  2. The environment light settings menu will be active when added to the OBJ context. Use the arrow icon to browse to your downloaded Poliigon HDRI. If you wish to see the HDRI as the background in addition to lighting the scene, tick the checkbox for 'Render Light Geometry'

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