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Using Poliigon assets in D5 Render
Using Poliigon assets in D5 Render

instructions on how to import models, textures and HDRIs into D5 Render

Updated this week

Product Support

  • Full PBR Texture Support

  • Native Model Files Available: N/A

  • HDRI Support

  • Live Sync Plugin Available from D5

    • Scene Exporting, Scene Syncing with Texture Baking

How to import Poliigon PBR Textures into D5 Render

  • add an object to the scene

  • use the material selector by selecting the eyedropper icon at the top left of the viewport, or using the hotkey “i”, and click on the object

  • The Inspector window will be focused on the right hand pane navigation by default

  • choose the material type by selecting from the dropdown. Poliigon materials ship with displacement maps, which the D5 custom material doesn’t support by default. You can select a displacement material from the dropdown

  • You can import texture maps one by one by selecting the blank icon next to each input socket, however D5 render has a batch import feature that makes importing much easier. click the batch import icon at the top of the inspector window, then select all relevant maps for the given material. D5 Render should import all maps and assign them to the correct slots.

  • Please note that D5 Render expects DirectX format for normal maps, however Poliigon ships OpenGL normal maps, so you will need to flip the green channel in an external program such as Adobe Photoshop before importing into D5

  • For other material types such as glass, or materials that ship with opacity maps, you may need to select a different material type from the dropdown in order to access the correct input sockets.

To access the material again for re-use, select “add to local” at the top of the material inspector window to add to D5’s asset library

If you’d like to follow along with a tutorial, we can recommend the following video: https://www.youtube.com/watch?v=-F8uqz0W8qg

How to import Poliigon Models into D5 Render

To import Poliigon models to D5 Render:

  • Ensure the downloaded model is in .fbx format

  • In an open D5 project, select the page icon at the top left, and select the desired model

  • The model will then be added to the project assets, accessible from the left pane navigation. You can then click the model name to add to the scene via mouse snap and click-to-drop

  • Please note that you will need to load materials for imported models manually, by following the steps in the section above

To access the model again for re-use, select “add to local” at the top of the material inspector window to add to D5’s asset library

How to import Poliigon HDRIs into D5 Render

To import Poliigon HDRIs to D5 Render:

  • With a project open, navigate to the environment tab on right pane menu, then switch from “Geo and Sky” to “HDRI”

  • Click the down arrow next to the currently loaded HDRI name, then click where it says “Default” and switch to “Custom”

  • Click on “Customize HDR”. This will open an explorer window where you can select the HDRI you downloaded from Poliigon

Using D5 Render’s Live Sync Plugin

D5 Render has created live sync plugins for many popular software such as Blender, 3ds Max, Sketchup, Cinema 4D and more. You can find the download and relevant information on the plugins here: https://www.d5render.com/download

Please note that the import and live sync process may be slightly different from software to software.

At this time, the live sync doesn’t fully support Poliigon models if they were imported into your scene using Poliigon’s Blender Addon, due to the complex group node used in the material shader. Live sync may me more reliable with other Poliigon-added models in other software, and should support import of custom objects using Poliigon’s newer materials only, as they lack the complex group node.

Using Blender as an example:

  • Build your scene as you would otherwise, keeping in mind the above limitation. Poliigon models will work as long as materials are added manually, not by the Poliigon addon.

  • Poliigon materials added by the Poliigon addon to 3rd party or custom made models will also work

  • Once you’re ready to sync with D5, save your .blend file at least once

  • Navigate to the D5 menu on the tools panel, and click Sync. This will create a snapshot of your scene in D5. Changes to your .blend file will now update automatically in your D5 Project

  • Optionally you may also use the “View Sync” option, which will match the viewports between each software, providing precise control over the look of the final render

  • You can also use the D5 tool panel to export an object, or groups of objects, as a .d5a file, D5’s native file type. Please note however that multiple objects saved as a .d5a file will import into D5 as a single object. D5 has stated that they hope to bring expanded functionality to the tool, to allow grouped objects to import as individual meshes.

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