Poliigon Help Center
Go to Poliigon
All Collections
General Information

General Information

Bill Barber avatar
6 articles in this collection
Written by Bill Barber

"Game Ready" Materials

This article will cover what differentiates our "Game Ready" materials from the other materials available on Poliigon.
Bill Barber avatar
Written by Bill Barber
Updated over a week ago

How to use the Studio HDRs

Bill Barber avatar
Written by Bill Barber
Updated over a week ago

The Differences Between Metalness and Specular Workflows

Bill Barber avatar
Written by Bill Barber
Updated over a week ago

What texture size should I use?

Bill Barber avatar
Written by Bill Barber
Updated over a week ago

What are the different texture maps for?

In this article you'll learn what all the various texture maps that make up a Poliigon Material are for.
Bill Barber avatar
Written by Bill Barber
Updated over a week ago

Normal Map Formats

In this article you'll learn the different between DirectX and OpenGL normal maps and why it's important to know which one you need.
Bill Barber avatar
Written by Bill Barber
Updated over a week ago
Poliigon Help Center
We run on Intercom