General Information
7 articles
Written by Andrew Price

Understanding Texture Dilation
Or "Why do my textures have black bars or blurry sections?"
Written by Andrew Price. Updated over a week ago
"Game Ready" Materials
This article will cover what differentiates our "Game Ready" materials from the other materials available on Poliigon.
Written by Andrew Price. Updated over a week ago
How to use the Studio HDRs

Written by Andrew Price. Updated over a week ago
The Differences Between Metalness and Specular Workflows

Written by Andrew Price. Updated over a week ago
What texture size should I use?

Written by Andrew Price. Updated over a week ago
What are the different texture maps for?
In this article you'll learn what all the various texture maps that make up a Poliigon Material are for.
Written by Andrew Price. Updated over a week ago
Normal Map Formats
In this article you'll learn the different between DirectX and OpenGL normal maps and why it's important to know which one you need.
Written by Andrew Price. Updated over a week ago