Group 65
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General Information
General Information
5 articles in this collection
Written by
Rob Garlington
and
Bill Barber
"Game Ready" Materials
This article will cover what differentiates our "Game Ready" materials from the other materials available on Poliigon.
Written by
Bill Barber
Updated over a week ago
How to use the Studio HDRs
Written by
Rob Garlington
Updated over a week ago
The Differences Between Metalness and Specular Workflows
Written by
Rob Garlington
Updated over a week ago
What texture size should I use?
Written by
Rob Garlington
Updated over a week ago
What are the different texture maps for?
Written by
Rob Garlington
Updated over a week ago