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7 articles
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Written by Andrew Price

Understanding Texture Dilation

Or "Why do my textures have black bars or blurry sections?"
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Written by Andrew Price. Updated over a week ago

"Game Ready" Materials

This article will cover what differentiates our "Game Ready" materials from the other materials available on Poliigon.
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Written by Andrew Price. Updated over a week ago

How to use the Studio HDRs

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Written by Andrew Price. Updated over a week ago

The Differences Between Metalness and Specular Workflows

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Written by Andrew Price. Updated over a week ago

What texture size should I use?

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Written by Andrew Price. Updated over a week ago

What are the different texture maps for?

In this article you'll learn what all the various texture maps that make up a Poliigon Material are for.
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Written by Andrew Price. Updated over a week ago

Normal Map Formats

In this article you'll learn the different between DirectX and OpenGL normal maps and why it's important to know which one you need.
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Written by Andrew Price. Updated over a week ago
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