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How to use Poliigon assets in Blender
12 articles in this collection
Written by
Andrew Price
and
Bill Barber
Blender 2.8+ Basic Series
Part 1: Using Poliigon Materials in Blender
A Blender 2.8+ tutorial on using our materials.
Written by
Bill Barber
Updated over a week ago
Part 2: Using Poliigon surface imperfections in Blender
A Blender 2.8+ tutorial on using surface imperfection maps to add realism to a basic material
Written by
Bill Barber
Updated over a week ago
Part 3: Using Poliigon displacement textures in Blender
A Blender 2.8+ tutorial on using displacement textures.
Written by
Bill Barber
Updated over a week ago
Part 4: Combining Materials in Blender
A Blender 2.8+ tutorial on blending different materials together and eliminating tiling issues.
Written by
Bill Barber
Updated over a week ago
Making-Ofs
Making a Subway Corridor
Written by
Andrew Price
Updated over a week ago
Making the Lounge from Gone Girl
Written by
Andrew Price
Updated over a week ago
Other Tutorials
Using the Wood Plank Generator to create flooring in Blender
How to create wood flooring using a combination of the FloorGenerator addon, Poliigon's Wood Plank Generator and a custom mixing nodeGroup.
Written by
Bill Barber
Updated over a week ago
Using Overlay materials in Blender
In this written tutorial you'll learn how to use overlay materials like road patches in Blender.
Written by
Bill Barber
Updated over a week ago
Using Water Droplet textures in Blender
A written tutorial on how to use Poliigon's water droplet textures in Blender.
Written by
Bill Barber
Updated over a week ago
Using Poliigon HDRs to light a scene in Blender
A Blender 2.8 tutorial on how to light a scene using Poliigon HDRs
Written by
Bill Barber
Updated over a week ago
Using Poliigon models in Blender
A Blender tutorial on how to append Poliigon models.
Written by
Bill Barber
Updated over a week ago
Using Poliigon leaf textures to create realistic leaves in Blender
A written Blender tutorial on creating realistic leaves using Poliigon's double-sided leaf textures.
Written by
Bill Barber
Updated over a week ago