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Legacy SketchUp Extension (SketchUp 2021 - 2024)

Import local V-Ray models and materials into SketchUp

Updated over a week ago

v1.2.2 for Windows + OSX
Supports SketchUp 2021-2024 with V-Ray Rendering

Using SketchUp 2025? Install our extension from the warehouse
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Do not attempt to use the extension on this page with SketchUp 2025, it can create side effects.

Not a V-Ray user? Share what you use:

How to Install and Use the Extension

  1. Download the Poliigon Extension from above

  2. Open up SketchUp, and open the Extensions > Extension Manager menu

  3. Press on the "Install Extension" button at the bottom left

  4. Navigate and select the ".rbz" file you downloaded

  5. Enable the extension

Video Tutorial

Indepth How-To:

Background

Poliigon started supporting SketchUp direct model downloads in 2023, initially providing the file formats for quick rendering in V-Ray. However in order to provide the optimal experience using proxies in SketchUp, there was a cumbersome process of remapping paths. This extension solves this problem of model importing, while also making it easier to use your Poliigon textures as well with a quick one-click import button.

Model Proxies

Models at Poliigon come with a low poly proxy .skp file for SketchUp and high poly .vrmat/.vrmesh files for V-Ray.

When you import a model from Poliigon into SketchUp using our extension, you will initially see the low poly proxy displayed, and then you open up V-Ray you'll see the high poly model.

Model Importing

  1. Download the SketchUp V-Ray format of the model from the Poliigon website. You can find several models for free.

  2. Start an import by either pressing the Poliigon icon toolbar item, or going to Extensions > Poliigon > Import Asset.

  3. Select an skp file downloaded from Poliigon, ensuring it remains in the same folder as the related download files, and press "Open"

  4. Confirm final location of the object

Alternatively, you can also simply drag and drop your .skp file into SketchUp.

  • On Windows, the extension will still automatically correct any filepaths automatically.

  • On Mac OSX 2023, you will need to run Extensions > Poliigon > Auto-Resolve Paths once after an import of one or more models (as of v1.1.0 of the plugin, you only need to do this for drag and drop/native file importing)

If you now start rendering with VRay, you will find the higher density vrmesh is used.

Relocating Models

Some Poliigon models are actually groups containing multiple meshes, which each have corresponding vrmesh proxies used for rendering. When you import any Poliigon (.skp) model, it will be placed as an overall "group". You can double click into this group to move individual meshes around.

Models should come in locked by default (at the proxy level). To ensure your viewport model is not disconnected from the rendered proxy, do not unlock them.

Material Importing

  1. Download the Poliigon textures of your choice. You can find several textures for free.

  2. Optionally select a surface to apply the material onto

  3. Start an import by either pressing the Poliigon icon toolbar item, or going to Extensions > Poliigon > Import Asset

  4. Select any image map of a material, such as the COL map, and press "Open"

  5. Your material is now imported into the scene, visible in V-Ray's material library. If you had an initial selection in SketchUp, the material should now be applied to that selection.

Scaling materials in V-Ray

Imported materials are conveniently set up so it is easy to scale UVs across all maps at once. Once you already have a material loaded in your scene:

  1. Open the V-Ray Asset Editor from Extensions > V-Ray > Asset Editor

  2. Click and expand a material you have imported via the Poliigon Extension

  3. Select one (any) of the texture maps, as pictured below

  4. Expand the info property view on the right (click the + icon)

  5. Change the UV repeats; this is a shared property across all maps within the same material

Assign a shortcut

Using the Poliigon Extension constantly? You can assign a shortcut for the main importer function from Preferences > Shortcuts ? Search for Poliigon, and assign a shortcut to the "Import Poliigon Asset" command.

Known Issues

Mac OSX users on SketchUp 2023: After importing one or more models via drag and drop, you must manually run Extensions > Poliigon > Auto-Resolve Paths. You only need to do this once after importing a model. This operation runs over the open file to resolve all path issues, meaning you can perform multiple imports and then run resolve paths just once after the last import. If you import models via the Poliigon toolbar icon, you do not need to do this step.

Changelogs

v1.2.2 - July 17, 2025

  • Improved handling on how the extension checks for V-Ray being installed, waiting until interaction with the extension begins

  • Improved warning popup to the user when V-Ray is not installed

v1.2.1 - July 12, 2024

  • Added support for .exr and .tiff image extensions

v1.2.0 - July 4, 2024

  • Updated to support the new July 2024 Poliigon filename convention being introduced

    • This is specificly for texture files named in the format of Poliigon_AssetName_8422_...

  • After an audit of all materials, improve the correctness and accuracy of some shader layouts

    • Adding displacement modifier

    • Emission texture was being ignore, emissive textures now work properly

    • Properly loading sheen (Fuzz) maps for fabrics and correcting the roughness value assigned

    • Set transmission (glass) shader to have a fog depth of 10cm to match the standardization of the Poliigon Library going forward

    • Fixed the layout and usage of SSS materials

    • Implementing the translucency workflow, noting that SSS maps are still preferred over translucency when both are found

  • Improved error and warning communication

    • In particular, users are now warned in a popup if they try to import a SketchUp file that is missing any adjacent dependencies, such as the vrmat, vrmesh, or any texture files.

  • Expanded texture name mapping for forward compatibility

  • Removed unnecessary calls to VRay refresh, increasing stability and speeding up imports

  • Added an "Extension Debug" toggle to the menu, to assist with troubleshooting

v1.1.0 - August 17, 2023

  • During model importing via the Poliigon button, subsequent clicks will add more instances of the model. Press escape to end the multi placement mode.

  • The extension now remembers the last library path used for importing, which can also be quickly set or opened from the Extensions > Poliigon > Library path menu option

  • Fixed: Importing models with V-Ray rendering active no longer results in the proxy and full mesh overlapping, so you no longer need to restart the rendered view. Generally speaking, loading and stability is improved as well.

  • Fixed: SketchUp could crash on Mac OSX with outliner selection

  • Fixed: Resolve used to delete all meshes until render restart

  • Fixed: Sometimes materials would get loaded as white with Mac OSX

  • Fixed: Mac OSX auto resolves models when imported via the Poliigon button. In SketchUp 2023, auto resolving is still disabled for drag and drop. Drag and drop works in 2022 and 2021 on OSX, and on all 2021+ windows versions.

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