Version 1.1.0 (View Changelog)
Works in Blender v2.8 onwards.

Installation:

  1. Download the .zip file. (DO NOT extract the zip file)

  2. In Blender, navigate to Edit -> Preferences. Then the Addons tab.

  3. Hit the install button, locate the zip and install the zip file.

  4. Make sure the addon is displayed in the list and enabled (search for "Poliigon" if needed)

  5. In the 3D viewport, press ‘N’ to open the side panel in the viewport

  6. Click on the Poliigon Addon tab.

Video Resources

Background

First released in summer of 2022, this addon allows you to browse, purchase, download, and import Poliigon assets all without ever leaving Blender. It supports loading textures, models, HDRs, backplates, and even brushes.

It supports Blender 2.8+.

Installation

User Account Setup

  1. If you haven’t already, select the Poliigon tab in the side panel.

  2. Enter in your username and password, the same one you would use for the website.

  3. Confirm or change default Poliigon library folder. This is where files will download to and import from*

  4. Select Log In

* You can select add additional library folders in user preferences at any time

Navigating the Addon

Section Buttons

The addon’s UI is separated into sections, listed below from left to right.

  • Poliigon Assets (Whole Library)

  • Show My Assets (Owned Assets)

  • Show Imported Assets (Assets currently loaded into the scene.)

  • Account Details (Account-related Settings)

  • Addon Preferences (Shortcut to the addon in User Preferences)

Poliigon Assets Section

Searching

The search bar allows you to refine the search by category (e.g. Textures, Models) and subcategories (e.g. Bricks, Modern). Initially, it will only show one button, then more will be added as subcategories become available.

The results displayed will be identical to the website.

Asset Boxes

The buttons underneath each asset will change depending on whether or not the asset is purchased and downloaded.

Unpurchased

  • Eye Icon - This Quick Preview allows you to apply a low-resolution, watermarked preview to the selected object. (Only applicable for materials currently)

  • Download - This will download the asset at the default* resolution.

  • Down Arrow - This Quick Menu allows you to select a different resolution from the default*

* Default settings can be changed in the addon settings menu.

Purchased

  • Download - If purchased but currently not downloaded, this button will download the asset to your Addon library folder.

  • Import/Apply - Will import the downloaded asset into Blender, if an object is selected it will read as Apply, and will automatically apply the material to the selected object. If no object is selected, it will load the material into memory with a fake user but not apply it.

  • Down Arrow - This Quick Menu allows you Import/Download different resolutions of the material.

Show my Assets Section

Same functionality as the main Poliigon Assets Section, however, results are limited to assets already purchased.

Show Imported Assets Section

Similar functionality to the main Poliigon Assets Section, however, results are limited to assets currently imported to Blender (Either applied to an object, or stored in memory via a fake user). This section not offer options to download or apply new resolutions.

Account Details Section

Adding Credits

  • Subscription Credits - Shows the current amount of credits from your Poliigon subscription

  • On-Demand Credits - Shows the current amount of on-demand credits.

  • Add Credits - This button will open your browser at the appropriate page to purchase additional on-demand credits.

Setting Subscription

  • Displays Subscription Details

  • Subscribe Now - This button will open your browser at the appropriate page to purchase/edit a subscription.

Settings Button

Shortcut to open the Edit -> Preferences -> Addon window.

Addon Preferences

To access the addon’s preferences navigate to the Edit -> Preferences -> Addons section, and then find the Poliigon addon.

Below are details of what each option does.

  • Library - Main root folder for the addon to use when downloading assets

  • Additional Libraries - Allows you to specify additional directories to scan for download assets. (Note - Only Poliigon assets are supported currently.)

  • Assets Per Page - How many assets to show per page in the main UI

  • Default Texture Resolution - The default resolution that materials will be downloaded in

  • Default Model Resolution - The default resolution that model textures will be downloaded in.

  • Download Model LODs - *Awaiting information*

  • Default Model LOD - *Awaiting information*

  • Default HDR Background Resolution - The default resolution for HDRs, this value will only effect the scene background, not lighting.

  • Default HDR Lighting Resolution - The default resolution for HDR lighting, separate from background resolution.

  • Default Brush Resolution - The default resolution in which brushes will be downloaded.

  • Auto-Download - Toggle automatic asset downloading after a purchase.

  • Auto-Import Textures/HDRIs after Download - Any newly purchased material, once downloaded, will be imported into the current scene with a fake user applied.

  • Add Subdivision Modifier for Displacement - Set Blender to Experimental mode and adds a subdivision modifier (For adaptive subdivision, note: Displacement strength will still need to be adjusted in the material shader).

  • Auto-check for update (daily): Checks for updates once per 24h (if Blender is open). You can also always press "Check for update".

  • Verbose logging to console: Enabled by default, adds additional debugging information into the output system console. Does not affect addon behavior.

  • Share addon errors/usage: Also available at time of log in, if enabled automatically shares errors encountered inside the addon to developers. Additionally will send key events inside the addon, such as pressing operators or viewing sections, so that we may better understand its usage and improve performance.

Using Materials

Applying a material

  1. Select the object you would like to apply a material to.

  2. Click the “Apply” button on the material selection within the addon.

Adjusting the imported material

To adjust the imported material, open the shading tab and locate the material node group.

Poliigon Nodegroup

  • Scale - Adjust the scale of the material.

  • Aspect Ration - Adjustment for non-square textures, will be adjusted automatically on import.

  • Translate X, Y - Move the texture along the X, Y access, corresponding to the UV.

  • Global Rotation - Rotate the material, corresponding to the UV.

  • Color Hue, Saturation, Value, Brightness, and Contrast Adj. - Adjustment sliders

  • AO Strength - Adjust the amount of influence the ambient occlusion texture has.

  • Roughness Adj. - Adjustment to the roughness map.

  • Normal Strength - Adjustment to the normal map’s strength.

  • Displacement Strength - Adjust displacement strength (Defaults to ZERO!)

  • Displacement Mid-Level - Adjust the mid-level of the displacement.

  • Bump Strength - Adjust the strength of the bump map (Defaults to 0.005)

  • Subsurface Multiplier - Adjust the effect of the SSS map.

* Certain values may be missing depending on the material imported. For example, if the material doesn’t have an SSS map, no Subsurface Multiplier value will be listed.

Using Models

Importing a model

  • Set the 3D Cursor to the desired location

  • Click Import within the addon

Using HDRs

Importing an HDR will automatically assign it to the active world, or create a new one if necessary. You will not see this HDR unless you go into the rendered mode, and you can see the node layout in the shader window after switching to World. HDRs are imported with two image inputs:

  • Light: A higher-depth EXR file used to actually light the scene.

  • Background: The JPG image to be visible in the background render.

Using Brushes

Importing a Brush

  • Select the object you would like to sculpt on

  • Click “Import”, this will enter Blender into sculpt mode and apply the downloaded brush with “View Plane” mapping and other appropriate defaults.

Did this answer your question?