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Using Poliigon HDRs to light a scene in 3DS Max with Arnold
Using Poliigon HDRs to light a scene in 3DS Max with Arnold

A 3DS Max / Arnold tutorial on how to properly light a scene with HDR environment textures.

Updated over a week ago

This tutorial uses our legacy tool, the Material Converter for 3ds Max. We've released a newer plugin for 3ds Max that can be downloaded below:


In this tutorial we will be exploring how to light a scene using a low resolution .exr with a high resolution .jpg as the background to limit resource usage and increase system responsiveness without compromising the quality of our finished render.

In this video I make use of the 16K EXR, 2K EXR and 16K JPG from Hdr Outdoor Residential Riverwalk Afternoon Clear 001

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