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Using Poliigon HDRs to light a scene in 3DS Max with Redshift
Using Poliigon HDRs to light a scene in 3DS Max with Redshift

A 3DS Max / Redshift tutorial on how to properly light a scene with HDR environment textures.

Updated over 6 years ago

In this tutorial we will be exploring how to light a scene using a low resolution .exr with a high resolution .jpg as the background to limit resource usage and increase system responsiveness without compromising the quality of our finished render.

In this video I make use of the 16K EXR, 2K EXR and 16K JPG from Hdr Outdoor Residential Riverwalk Afternoon Clear 001

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