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Using Poliigon overlays to add surface imperfections in Cinema 4D R20 with the Physical Renderer
Using Poliigon overlays to add surface imperfections in Cinema 4D R20 with the Physical Renderer

A Cinema 4D R20 / Physical Renderer tutorial on adding surface imperfections to a Poliigon material using the new shader graph editor.

Updated over 6 years ago

This tutorial follows on from our other video, Using Poliigon textures in Cinema 4D R20 with the Physical Renderer.

High quality textures are just the first part of creating realistic, believable materials. In the real world nothing is clean, even the most sterile environment will have imperfections and it's important to replicate that when creating realistic renders.

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