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Using Poliigon assets in Lightwave 3D (Updated 2026)

This article will teach you how to import textures, models and HDRIs from Poliigon into Lightwave 3D

Updated today

Lightwave 3D Support

Lightwave 3D supports all of Poliigons textures, models and HDRIs.

  • Textures: Full PBR Texture Support

  • Models: .FBX Support

  • HDRIs: .HDR support

How to set your Poliigon Download Settings for Lightwave 3D

To ensure you get the correct files in your downloads you'll need to check your download settings.

To access download settings go to My Account (top right) > Download Settings.

Make sure "other"/and your render engine are selected and close the popup to save. That's it! You'll now get the right files on every download.

How to import Poliigon Models into Lightwave 3D

To import models into Lightwave 3D, make sure your Download Settings are configured, Then follow these steps:

  1. Navigate to the 'Load' menu, then select 'Import', then 'FBX Import' then navigate to your download .fbx file

How to import Poliigon PBR Textures into Lightwave 3D

  1. To import materials in Lightwave 3D, select the Surface Editor

  2. The material that was imported with your object should be set to 'standard' by default. Change this to Principled BSDF

  3. Next open the node editor

  4. Drag texture maps into the node window. It may be easier to drag the normal map first, being sure to change the image type to 'Normal Map', then drag the rest of the maps, being sure to select 'Image'

  5. Next we'll need to change the color space of the Roughness, Metallic, Normal and Displacement maps to 'Linnear' by double-clicking on a map, then selecting 'Edit Image', then change the color space

  6. Then connect the nodes as shown. The 'Multiply Material' node can be added from the list of 'input' nodes, you can also use the search to find it. Base Color map goes to the 'Color' input. Roughness map goes to the 'Roughness' Input. Metallic map goes to the 'Metallic' input. These all connect to the BSDF Material node. Also note that the color map uses the color output, but the other maps mentioned use the luminance output. The Normal map and Displacement map connect directly to the 'Surface' node. The ambient occlusion map connects to the surface node using a 'multiply material' node.

How to import Poliigon HDRIs into Lightwave 3D

  1. To import Poliigon HDRIs into Lightwave 3D, first add an environment light to the scene

  2. Open the light's properties

  3. Untick both 'Global' and 'Time Dependent' unless relevant for your scene

  4. Right-Click in the box and select Add > Textured Environment

  5. Next double click the entry you just added, then click 'Texture'

  6. Change the projection to 'Spherical'. Click the 'Image' dropdown, and select load image, then navigate to your downloaded HDRI. Finally select 'Y' as the correct axis

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