Skip to main content

Using Poliigon assets in Substance Painter (Updated 2025)

This article will teach you how to import textures, models and HDRIs from Poliigon into Substance Painter

Updated this week

Product Support

  • Textures: Full PBR Texture Support

  • Models: .FBX Support

  • HDRIs: Full Support

How to import Poliigon Models into Substance Painter

To import models into Substance Painter, first choose .fbx as your download format from Poliigon.

  1. Go to File > New

  2. In the New Project window, click the ‘Select’ button next to ‘File’ and find the .fbx file you downloaded from Poliigon.

  3. Set the 'Normal Map Format' to OpenGL to match Poliigon’s rules. If needed, you can invert it in your layer stack for your destination software.

  4. Select any other relevant settings for your particular project.

  5. If you wish to import Poliigon’s materials for the model, see the next section.

How to import Poliigon PBR Textures into Substance Painter

  1. Go to File > Import Resources

  2. In the pop-up, select "Add Resources."

  3. Select the desired maps in the unzipped materials folder you downloaded from Poliigon.

  4. Click on the ‘Undefined’ text next to each map, and select the correct asset type (texture).

  5. To easily locate your imported files in the ‘Asset’ window.

    1. Select ‘Texture’ type

    2. Change ‘All Libraries’ dropdown to 'Project'.

How to import Poliigon HDRIs into Substance Painter

  1. Go to File > Import Resources

  2. In the pop-up, select "Add Resources."

  3. Select the desired HDRI in the unzipped folder you downloaded from Poliigon.

  4. Click on the ‘Undefined’ text next to each map, and select the correct asset type (environment).

  5. Click on ‘Display Settings’

  6. Click on the current HDRI in the ‘Environment Slot,' then select your imported HDRI from the list.

Did this answer your question?