In this tutorial we will look at how to make use of a Poliigon displacement texture in Blender, making use of micro-displacement and the new displacement node in Blender 2.8.
- Use the Poliigon Material Converter for Blender to import the material and assign it to the object.
- Access the nodes that have been setup by the converter by using the material node editor.
- Adjust scaling as required.
- Disconnect the displacement map from the bump node and remove the bump node by pressing Ctrl+X, which will leave the normal map node still connected to the principled shader.
- Add in a displacement node and feed the displacement texture into the height input of it. Then connect the output of that node into the displacement input of the material output.
- Under render settings, set the feature mode to experimental.
- Add in a subdivision surface modifier via the modifier panel, turn on adaptive subdivision and set the dicing rate to around 3.0.
- Within the material tab, goto settings and set the displacement type to 'displacement and bump'.
- Adjust displacement strength via the strength slider on the displacement node.