A Blender 2.8 / Cycles tutorial on using our materials.
Written by Bill Barber Updated over a week ago
Download and Install the Poliigon Material Converter via the User Preferences menu
Access the addon via the material tab
Set the root folder of your local texture library where your Poliigon materials are saved.
Select the required material and then, with the target object selected, assign the material to your object.
Optionally, access the material nodes that the converter has setup and add in a math node just prior to the roughness input of the Principled shader. Set the math node to 'multiply' and lower the value to increase the glossiness of the material.