• Download and Install the Poliigon Material Converter via the User Preferences menu
  • Access the addon via the material tab
  • Set the root folder of your local texture library where your Poliigon materials are saved.
  • Select the required material and then, with the target object selected, assign the material to your object.
  • Optionally, access the material nodes that the converter has setup and add in a math node just prior to the roughness input of the Principled shader. Set the math node to 'multiply' and lower the value to increase the glossiness of the material.

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