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Using Poliigon Assets in Substance Designer
Using Poliigon Assets in Substance Designer

This article will teach you how to import textures, models and HDRIs from Poliigon into Substance Designer

Updated today

Product Support

  • Textures: Full PBR Texture Support

  • Models: .FBX Support

  • HDRIs: Full Support

How to import Poliigon PBR Textures into Substance Designer

There are a few methods of importing textures into Substance Designer:

Adding single textures to your Substance graph (bundled):

  1. Right click in your graph and select Add Node > Bitmap

  2. Select “From File…” and select the texture map you want to import

Adding single textures to your Substance graph (linked):

  1. Right click on the package in the ‘Explorer’ window and select Link > Bitmap

  2. Navigate to the texture maps you downloaded from Poliigon

  3. The texture will be added to the ‘Resources’ of the Package

  4. Drag and drop the bitmap resource into your material graph

Adding multiple files or folders to your Library

  1. Go to Edit > Preferences

  2. Select Project > Library tab

  3. Click the + icon to add a custom library path to your downloaded Poliigon materials

  4. You can then customize your Library window with multiple folders and filters to display only the assets you want to use for your project

How to import Poliigon Models into Substance Designer

To import models into Substance Painter to preview materials on, make sure you’re first selecting .fbx as your download format from Poliigon.

  1. Right click on the package in the ‘Explorer’ window and select Link > 3d Scene

  2. Navigate to the .fbx you downloaded from Poliigon

  3. The model will be added to the ‘Resources’ of the Package

  4. Drag and drop the model in the ‘3D View’ window

How to import Poliigon HDRIs into Substance Designer

  1. There are a few methods of importing HDRIs into Substance Designer, depending on the intended use:

Adding single HDRIs to your Substance graph (bundled):

  1. Right click in your graph and select Add Node > Bitmap

  2. Select “From File…” and select the HDRI you want to import

Adding single HDRIs to your Substance graph or 3D view (linked):

  1. Right click on the package in the ‘Explorer’ window and select Link > Bitmap

  2. Navigate to the HDRI you downloaded from Poliigon

  3. The texture will be added to the ‘Resources’ of the Package

  4. Drag and drop the HDRI resource into your material graph

  5. To use the HDRI as environment lighting in the 3D view, drag and drop the HDRI from the resources or library to the 3D view, then select ‘Latitude/Longitude Panroma’ as the channel type

Adding multiple files or folders to your Library

  1. Go to Edit > Preferences

  2. Select Project > Library tab

  3. Click the + icon to add a custom library path to your downloaded Poliigon HDRIs

  4. You can then customize your Library window with multiple folders and filters to display only the assets you want to use for your project

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