Product Support
Textures: Full PBR Texture Support
Models: .FBX Support
HDRIs: Full Support
How to import Poliigon PBR Textures into Substance Designer
There are a few methods of importing textures into Substance Designer:
Adding single textures to your Substance graph (bundled):
Right click in your graph and select Add Node > Bitmap
Select “From File…” and select the texture map you want to import
Adding single textures to your Substance graph (linked):
Right click on the package in the ‘Explorer’ window and select Link > Bitmap
Navigate to the texture maps you downloaded from Poliigon
The texture will be added to the ‘Resources’ of the Package
Drag and drop the bitmap resource into your material graph
Adding multiple files or folders to your Library
Go to Edit > Preferences
Select Project > Library tab
Click the + icon to add a custom library path to your downloaded Poliigon materials
You can then customize your Library window with multiple folders and filters to display only the assets you want to use for your project
How to import Poliigon Models into Substance Designer
To import models into Substance Painter to preview materials on, make sure you’re first selecting .fbx as your download format from Poliigon.
Right click on the package in the ‘Explorer’ window and select Link > 3d Scene
Navigate to the .fbx you downloaded from Poliigon
The model will be added to the ‘Resources’ of the Package
Drag and drop the model in the ‘3D View’ window
How to import Poliigon HDRIs into Substance Designer
There are a few methods of importing HDRIs into Substance Designer, depending on the intended use:
Adding single HDRIs to your Substance graph (bundled):
Right click in your graph and select Add Node > Bitmap
Select “From File…” and select the HDRI you want to import
Adding single HDRIs to your Substance graph or 3D view (linked):
Right click on the package in the ‘Explorer’ window and select Link > Bitmap
Navigate to the HDRI you downloaded from Poliigon
The texture will be added to the ‘Resources’ of the Package
Drag and drop the HDRI resource into your material graph
To use the HDRI as environment lighting in the 3D view, drag and drop the HDRI from the resources or library to the 3D view, then select ‘Latitude/Longitude Panroma’ as the channel type
Adding multiple files or folders to your Library
Go to Edit > Preferences
Select Project > Library tab
Click the + icon to add a custom library path to your downloaded Poliigon HDRIs
You can then customize your Library window with multiple folders and filters to display only the assets you want to use for your project